Programming the cell processor : for games, graphics, and computation
Prentice Hall · 2008
Deskripsi
In August 2006, I attended the Girvan Workshop for the Cell Broadband Engine, and it's an experience I'll never forget. For two solid days, IBM engineers explained the proces- sor's architecture, tools, and the many software libraries available for building Cell appli- cations. I was stunned, not only by the processor's extraordinary capabilities, but also by how much there was to learn: spulets and CESOF files, AltiVec and Single Instruction, Multiple Data (SIMD) math, debuggers and simulators. I did my best to comprehend it all, but most of the material flew over my head with a fierce whoosh. When Sony released the PlayStation 3, I grabbed the first console off the shelf and ran home for a more thorough investigation. It was daunting at first. Then as now, IBM's Software Development Kit provided a vast number of documents that covered three essential subjects: development tools, software libraries, and the processor itself. The docs were helpful, but there was no overlap or coordination between them. This is a serious problem because any practical Cell developer needs to understand these subjects as an integrated whole.
Subjek
No. panggil
005.5 SCA p
Detail
- Penerbit
- Prentice Hall
- Tahun
- 2008
- ISBN
- 0136008860
- Kolasi
- xv, 719 hal. ; ill.; 29 cm
- Bahasa
- Indonesia
- Klasifikasi
- 005.5