[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"ssr-repo-dspace000004302":3},{"id":4,"title":5,"authors":6,"files":8,"advisors":35,"authors_detail":36,"advisors_detail":40,"publisher":41,"publish_place":42,"language":43,"type":44,"type_slug":45,"year":46,"department":47,"study_program":48,"keywords":49,"keywords_detail":54,"abstract":60,"abstract_html":61,"url":62},"repo-dspace000004302","Developing an Interactive E-Learning Medium for Children using Folktales from East Java",[7],"Hamzah Amarrafi Nurcahya",[9,13,16,19,23,26,29,32],{"chapter":10,"requires_login":11,"label":12,"available":11},"abstrak",false,"Abstrak",{"chapter":14,"requires_login":11,"label":15,"available":11},"bab1","Bab I",{"chapter":17,"requires_login":11,"label":18,"available":11},"bab2","Bab II",{"chapter":20,"requires_login":21,"label":22,"available":11},"bab3",true,"Bab III",{"chapter":24,"requires_login":21,"label":25,"available":11},"bab4","Bab IV",{"chapter":27,"requires_login":21,"label":28,"available":11},"bab5","Bab V",{"chapter":30,"requires_login":21,"label":31,"available":11},"full","Dokumen Lengkap",{"chapter":33,"requires_login":11,"label":34,"available":21},"open","Akses Terbuka",[],[37],{"name":7,"nim":38,"slug":39},"2042820049","hamzah-amarrafi-nurcahya",[],"Politeknik Negeri Malang","Malang","Inggris","Skripsi (D4)","skripsi-d4",2024,"D-IV BAHASA INGGRIS UNTUK KOMUNIKASI BISNIS DAN PROFESIONAL",null,[50,51,52,53],"digital","east java folktales","education","technology",[55,56,58,59],{"name":50,"slug":50},{"name":51,"slug":57},"east-java-folktales",{"name":52,"slug":52},{"name":53,"slug":53},"In this digital era, the use of technology in education has begun to be emphasized and has been applied to the learning process. This change allows people in the digital age to access educational media at different times and places, removing limitations on the learning process. The usage of technology for educational purposes has been emphasized in primary education, because research indicated that digital technology could help minimize learning problems. However, according to the preliminary study, it was found out that a lot of 5th grade students of Jatimulyo 5 State Elementary School showed a low level of engagement in the English language learning process. Therefore, this study was conducted to develop an English learning medium that incorporated East Java folktales as an engaging and interactive learning materials for children. The researcher utilized the Design and Development Research (DDR) model by Richey and Klein (2014), which consisted of five stages: analysis, design, development, implementation, and evaluation. To gather the necessary data, the researcher conducted interviews towards students’ parents and English teacher, surveys with 5th grade students of Jatimulyo 5 State Elementary School, and sought expert validation. The results of all surveys that gathered from the evaluation phase showed that most students of 5th grade Jatimulyo 5 State Elementary School liked the folktales app by liking these features: pictures, and quizzes, it made learning more fun and helped them understand better. Even though a few students disagreed, most feedback was positive, showing that the app considered as a valuable supplementary English e-learning medium. Suggestions were provided for some parties, future researcher and Jatimulyo 5 State Elementary School in Malang. For future researchers could create a project using folktales other than Java Island for English learning materials which may also be used as a digital form, with targeting different age groups, and try to make the application bilingual, and adding videos for the project. For Jatimulyo 5 State Elementary School in Malang recommends using the app frequently as the learning material, this could encourage children to use their mobile devices wisely at home.","\u003Cp>In this digital era, the use of technology in education has begun to be emphasized and has been applied to the learning process. This change allows people in the digital age to access educational media at different times and places, removing limitations on the learning process. The usage of technology for educational purposes has been emphasized in primary education, because research indicated that digital technology could help minimize learning problems. However, according to the preliminary study, it was found out that a lot of 5th grade students of Jatimulyo 5 State Elementary School showed a low level of engagement in the English language learning process. Therefore, this study was conducted to develop an English learning medium that incorporated East Java folktales as an engaging and interactive learning materials for children. The researcher utilized the Design and Development Research (DDR) model by Richey and Klein (2014), which consisted of five stages: analysis, design, development, implementation, and evaluation. To gather the necessary data, the researcher conducted interviews towards students’ parents and English teacher, surveys with 5th grade students of Jatimulyo 5 State Elementary School, and sought expert validation. The results of all surveys that gathered from the evaluation phase showed that most students of 5th grade Jatimulyo 5 State Elementary School liked the folktales app by liking these features: pictures, and quizzes, it made learning more fun and helped them understand better. Even though a few students disagreed, most feedback was positive, showing that the app considered as a valuable supplementary English e-learning medium. Suggestions were provided for some parties, future researcher and Jatimulyo 5 State Elementary School in Malang. For future researchers could create a project using folktales other than Java Island for English learning materials which may also be used as a digital form, with targeting different age groups, and try to make the application bilingual, and adding videos for the project. For Jatimulyo 5 State Elementary School in Malang recommends using the app frequently as the learning material, this could encourage children to use their mobile devices wisely at home.\u003C\u002Fp>","https:\u002F\u002Frepository.polinema.ac.id\u002Fcollection\u002Fdetail?id=dspace000004302&year=2024&title=developing-an-interactive-e-learning-medium-for-children-using-folktales-from-east-java"]