[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"ssr-repo-dspace000005670":3},{"id":4,"title":5,"authors":6,"files":8,"advisors":35,"authors_detail":36,"advisors_detail":40,"publisher":41,"publish_place":42,"language":43,"type":44,"type_slug":45,"year":46,"department":47,"study_program":48,"keywords":49,"keywords_detail":55,"abstract":66,"abstract_html":67,"url":68},"repo-dspace000005670","Developing English Learning Media Platform using Visual Studio Code for Fourth Grade Students on Elementary School Sumbersari I Malang",[7],"Alvin Amroe Ainaura",[9,13,16,19,23,26,29,32],{"chapter":10,"requires_login":11,"label":12,"available":11},"abstrak",false,"Abstrak",{"chapter":14,"requires_login":11,"label":15,"available":11},"bab1","Bab I",{"chapter":17,"requires_login":11,"label":18,"available":11},"bab2","Bab II",{"chapter":20,"requires_login":21,"label":22,"available":11},"bab3",true,"Bab III",{"chapter":24,"requires_login":21,"label":25,"available":11},"bab4","Bab IV",{"chapter":27,"requires_login":21,"label":28,"available":11},"bab5","Bab V",{"chapter":30,"requires_login":21,"label":31,"available":11},"full","Dokumen Lengkap",{"chapter":33,"requires_login":11,"label":34,"available":21},"open","Akses Terbuka",[],[37],{"name":7,"nim":38,"slug":39},"2142820078","alvin-amroe-ainaura",[],"Politeknik Negeri Malang","Malang","Inggris","Skripsi (D4)","skripsi-d4",2025,"D-IV BAHASA INGGRIS UNTUK KOMUNIKASI BISNIS DAN PROFESIONAL",null,[50,51,52,53,54],"Web-Based Platform","English Learning","Interactive Media","Multimedia","Special Needs Education",[56,58,60,62,64],{"name":50,"slug":57},"web-based-platform",{"name":51,"slug":59},"english-learning",{"name":52,"slug":61},"interactive-media",{"name":53,"slug":63},"multimedia",{"name":54,"slug":65},"special-needs-education","This study focuses on the design, development, and evaluation of a web-based English learning platform for fourth-grade students at Elementary School Sumbersari I Malang, with an emphasis on enhancing vocabulary acquisition, grammar comprehension, and reading skills. The platform integrates interactive multimedia elements, including quizzes, educational games, and relevant video content, to create an engaging and inclusive learning environment for both regular students and those with special educational needs. The development process employed the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The analysis phase involved assessing the students' existing English proficiency and learning preferences through interviews and observations. In the design phase, the platform was tailored to meet the needs of students, incorporating interactive and multimedia features for better engagement. During the development phase, the platform was built using Visual Studio Code, HTML, CSS, and JavaScript, ensuring compatibility across devices. The results of the study indicate that the platform effectively supports English language acquisition, with significant improvements in students' vocabulary and grammar skills. Teacher and student feedback highlighted the platform's potential in fostering a personalized and adaptable learning experience. However, the study also identified areas for improvement, particularly in enhancing visual design and optimizing interactive elements. This research contributes to the growing body of work on technology-enhanced learning platforms, particularly in the context of inclusive education, and provides insights into the use of digital tools for young learners and students with special needs.","\u003Cp>This study focuses on the design, development, and evaluation of a web-based English learning platform for fourth-grade students at Elementary School Sumbersari I Malang, with an emphasis on enhancing vocabulary acquisition, grammar comprehension, and reading skills. The platform integrates interactive multimedia elements, including quizzes, educational games, and relevant video content, to create an engaging and inclusive learning environment for both regular students and those with special educational needs. The development process employed the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The analysis phase involved assessing the students&#039; existing English proficiency and learning preferences through interviews and observations. In the design phase, the platform was tailored to meet the needs of students, incorporating interactive and multimedia features for better engagement. During the development phase, the platform was built using Visual Studio Code, HTML, CSS, and JavaScript, ensuring compatibility across devices. The results of the study indicate that the platform effectively supports English language acquisition, with significant improvements in students&#039; vocabulary and grammar skills. Teacher and student feedback highlighted the platform&#039;s potential in fostering a personalized and adaptable learning experience. However, the study also identified areas for improvement, particularly in enhancing visual design and optimizing interactive elements. This research contributes to the growing body of work on technology-enhanced learning platforms, particularly in the context of inclusive education, and provides insights into the use of digital tools for young learners and students with special needs.\u003C\u002Fp>","https:\u002F\u002Frepository.polinema.ac.id\u002Fcollection\u002Fdetail?id=dspace000005670&year=2025&title=developing-english-learning-media-platform-using-visual-studio-code-for-fourth-grade-students-on-elementary-school-sumbersari-i-malang"]