Developing English Learning Application by using Balinese Folktales as a Medium to Learn English For Children 5th Grade Elementary School
Abstrak
In this era, technology plays an important role in various fields, especially education, by improving the efficiency and effectiveness of learning and supporting modernization in all levels of education. learning and supporting modernization at all levels of education. In English language learning, technology is essential due to globalization, given that English is needed for communication, access to information, and wider opportunities. wider opportunities. However, English language learning in elementary schools is still limited by time and resources, including at SDK Kolose Santo Yusup. This school faces the challenge of making English language learning interesting and effective. The main challenge is the lack of that covers reading, listening, pronunciation, and vocabulary. vocabulary. To overcome this, the researcher would like to support the learning of English by creating an English learning by creating an English learning application using Balinese folktales, android based. This research uses the DDR research design from Richey and Klein 2007. Where in this research design there are procedures that was followed by the researcher, such as: analysis, design, development, implementation, and evaluation. Where in this stage the researcher uses two data collection instruments, namely interviews and questionnaires where the respondents of this study are teachers and students of SDK Santo Yusup 3 Malang. The researcher distributed questionnaires to analyze application needs. Based on the results, the researcher designed and created the application with the help of a team of IT experts. The application that was made was validated by experts before being tested on children as the main users. The results showed high satisfaction, so the application was declared successful.