Developing a Gamified Learning Website for Interactive English Reading Materials Using Javanese Folklores at SMPN 1 Wagir Malang
To support English reading activities for eighth-grade students at SMPN 1 Wagir, Malang, this study intends to create a web-based learning platform that incorporates gamification and Javanese folktales. The lack of interactive digital learning resources in English classes, students' low motivation…